In a recent discussion, the CEO of The Pokémon Company, Tsunekazu Ishihara, expressed optimism that the beloved franchise could thrive for another 50 to 100 years if it continues to innovate. Since its inception on the Nintendo Game Boy in 1996, Pokémon has blossomed into a multi-billion-dollar enterprise encompassing video games, films, television shows, and toys, solidifying its status as one of the world's highest-grossing media franchises.

As Pokémon Day approaches, fans eagerly await announcements related to new Nintendo Switch titles, such as Pokémon Legends: Z-A, and updates within the trading card game sector. Although Mr. Ishihara remained tight-lipped about specific announcements, he pointed out the franchise’s long-term goal: "enriching both the real and virtual worlds." He highlighted Pokémon GO as a prime example that merges reality with the virtual universe, emphasizing the importance of innovative ideas moving forward.

One of the current pressing issues among Pokémon enthusiasts centers on scalpers who have capitalized on the popularity of the collectible card game by hoarding stock in pursuit of rare cards. The trend gained momentum after YouTuber Logan Paul made headlines by purchasing a card for a staggering $5.3 million. Mr. Ishihara acknowledged the secondary market's impact, stating, "When the second-hand market becomes more valuable because of rarity, that is problematic because our business is affected." Although fans suggested producing a greater volume of limited-run items, he explained that the company has limited control over the resale market.

Regarding counterfeiting issues, Mr. Ishihara confirmed that The Pokémon Company actively pursues legal action against fakes. Recently, the franchise signaled its commitment to protecting its brand by suing the developers of Palworld, an online game alleged to infringe on Pokémon patents.

As for the formula behind Pokémon's enduring popularity, Mr. Ishihara noted that the franchise has attracted a diverse fan base spanning generations. He highlighted Pokémon as a tool for communication, allowing people from various backgrounds to connect over their shared interests. A recent International Championships event in London attracted approximately 13,000 fans, further reinforcing the franchise’s community aspect.

The Pokémon Company operates as a unique private entity, allowing it to concentrate exclusively on its core brand. Mr. Ishihara remarked, "Whatever profit we make from Pokémon gets reinvested in Pokémon," asserting that this singular focus enables them to sidestep shareholder pressures that could lead to complacency. He emphasized that sustaining Pokémon's success hinges on continuous innovation and the refusal to simply "go with the flow."

As the franchise approaches its 30th anniversary in 2024, speculation regarding celebratory projects is building. While he offered little commentary on the future direction, Mr. Ishihara affirmed the commitment to merging real and virtual experiences. He concluded optimistically, "If we continue focusing on our mission, Pokémon can probably continue to its 50th or 100th anniversary."