Sega Explores Launching Netflix-Style Subscription Service for Games

Thu Jul 17 2025 20:24:38 GMT+0300 (Eastern European Summer Time)
Sega Explores Launching Netflix-Style Subscription Service for Games

Sega's president hints at plans to evaluate a new gaming subscription service similar to Netflix.


Sega is considering a subscription model in line with industry trends, though concerns have been raised about increasing costs for gamers.

Sega is currently deliberating on introducing its own subscription service akin to Netflix, a strategy that could significantly influence the evolution of gaming towards streaming. With the gaming market already featuring established subscription services such as Xbox Game Pass and PlayStation Plus, which offer access to a variety of titles for a monthly fee, this potential shift may reshape how gamers purchase and consume games.

President Shuji Utsumi communicated to the BBC that subscription models "are very interesting," indicating that the company is assessing opportunities in this space. "We’re discussing something we cannot disclose right now," he remarked, stirring interest among gaming enthusiasts. However, this consideration isn't without its critics; some industry insiders expressed concern that the move might lead to gamers spending more on a plethora of subscription services.

While traditionally dominated by heavyweights like Sony and Microsoft, the gaming subscription arena has seen a surge of contenders, including EA, Ubisoft, and Nintendo, which have all launched their membership plans. As it stands, multiple Sega titles are already accessible across various streaming platforms, pricing anywhere between £6.99 to £14.99 per month depending on the service.

The shift may offer a competitive edge for Sega to leverage subscription fees directly from consumers devoted to their titles. As Twitch streamer Rachel Howie, recognized as DontRachQuit, expressed, "I am excited yet apprehensive about the idea of yet another subscription service." She acknowledged the potential benefits for Sega's dedicated audience but emphasized the challenge of choosing between multiple subscriptions for the average gamer.

In a broader context, the exploration into subscriptions speaks to Utsumi's ambition to rejuvenate Sega's prestige. He openly stated, "I want to make Sega really shiny again," acknowledging a need to rebuild the brand’s global presence after concentrating too heavily on its domestic successes. Utsumi referred to Sega as a brand with remarkable RPG capabilities and famed intellectual properties but noted that confidence in the brand had waned over time.

To recapture the preeminence it held in the gaming market during the 1990s—particularly its famed rivalry with Nintendo—Utsumi aims to adopt a more aggressive approach rather than a defensive one. Acknowledging Sega's past marketing efforts, which successfully positioned Sonic the Hedgehog against Mario, he emphasized the importance of delivering exceptional gaming experiences moving forward.

Looking ahead, Utsumi hinted at exciting developments under the Sega umbrella, including considerations for much-anticipated returns of legacy titles such as the beloved Chao Garden from the Sonic Adventure series, albeit without revealing specifics. Sega has also celebrated successes this year, highlighted by numerous awards for new titles like Metaphor: ReFantazio, though it faced setbacks, including job cuts and the postponement of Football Manager 2025 due to quality concerns.

In addition to gaming, Utsumi celebrated the ongoing expansion of Sega in film and television, culminating in the release of the anticipated Sonic the Hedgehog movie this Saturday, further illustrating the brand's multifaceted presence in contemporary entertainment.

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